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Dragon Quest I & II HD-2D Remake: how Square Enix rebuilt two classic games for a new generation

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Dragon Quest is one of the most acclaimed and influential series in gaming. If you’ve ever played a Japanese (or Japanese-inspired) RPG, it probably owes a debt to this amazing franchise.

And it all started with Dragon Quest I and Dragon Quest II.

These games captivated players by sending them on epic adventures across expansive worlds full of imaginative locales, while battling all manner of monsters. It was an experience like few others.

Sulfur demo out today on PS5

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Surprise! The Sulfur demo is available today on PlayStation 5.

Sulfur is a fast-paced FPS roguelike where guns evolve, enemies mutate, and cooking is as important as shooting. To celebrate the release, we’ve put together a new trailer and the Top 5 things you can do right now in the demo. Almost everything you see in the new trailer can be played for free in the demo today!

Watch over 30 minutes of 007 First Light gameplay, launching March 27, 2026 

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We’re thrilled to share an extensive look at 007 First Light, our third-person action-adventure game featuring a fully re-imagined original James Bond origin story. Built in-house at IO Interactive with our Glacier engine, we’re incredibly proud to share this wholly original Bond experience created from the ground up, one that blends the sharp tension of espionage with the bold spectacle the franchise is known for.

In this special State of Play, we showcased footage from two missions that highlight the game’s immersive design and cinematic flair. From a covert operation at a high-stakes chess tournament in Slovakia, closing with a high-altitude showdown, to an infiltration of a lavish gala in Kensington, London, these missions offer a glimpse into the living and breathing worlds that Bond will navigate as he discovers the world of espionage.

Players’ Choice: Vote for August 2025’s best new game

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Last month, we traveled through the dark and explored new shores. Some big new releases included Madden NFL 26, Metal Gear Solid Delta: Snake Eater, Midnight Murder Club, Shinobi: Art of Vengeance, and Sword of the Sea.

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.


State of Play presents 007 First Light gameplay deep dive on September 3

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Prepare for a deep dive on 007 First Light! During this special State of Play, the development team at IO Interactive declassifies new gameplay on James Bond’s upcoming espionage action-adventure thrill ride.

Catch the show live on PlayStation’s Twitch and YouTube channels on September 3 at 11am PT / 7pm BST / 8pm CEST.

Back at June’s State of Play, we unveiled the game’s Reveal Trailer, offering your first look at IO Interactive’s unique take on Bond.

In this upcoming State of Play, tune in for over 30 minutes of gameplay featuring a playthrough of Bond’s first mission as an MI6 recruit. The action includes everything from high-speed car chases to on-foot stealth sequences and shootouts. Stay tuned after the playthrough for insights from IO Interactive on the intense espionage gameplay.

We can’t wait to show you what the team has been cooking up on September 3.

Official PlayStation Podcast Episode 522: Silence, Snakes, and Swords

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen, Tim, and I are back this week to discuss taking up the mantle of Big Boss in Metal Gear Solid Delta: Snake Eater, soul surfing in Sword of the Sea, the biggest news stories of the week, and more.

Stuff We Talked About

  • Next week’s release highlights:
    • Metal Eden | PS5
    • Hirogami | PS5
    • Hell Is Us | PS5
    • Hollow Knight: Silksong | PS5, PS4
    • Cronos: The New Dawn | PS5
    • Everybody’s Golf: Hot Shots | PS5
    • NBA 2K26 | PS5, PS4
  • Romeo is a Dead Man sneak peek — New info on combat and puzzles, along with the major story beats of its ludicrous narrative.
  • Helldivers 2 update — Enter the Terminid Hive Worlds and battle underground monsters when the Dust Devils Premium Warbond lands September 4.
  • Lumines Live release date  — Try out the limited-time demo for PS5 to experience the new multiplayer mode and more before the game launches on November 11.
  • GT7 1.62 update  — Add the sleek Chevrolet Corvette CX to your collection and other eye candy with the latest batch of new vehicles.
  • No Man’s Sky Voyagers update  — Customizable multi-crew starships are now available. Cruise the galaxy as a unit and face new challenges..
  • New Judas details  — See how your decisions impact gameplay and other insights from Creative Director Ken Levine.
  • Skate hands-on  — Play Early Access starting September 16 for free and explore San Vansterdam and its many choice spots.
  • Shinobi: Art of Vengeance dev interview  — Learn what steps were taken to create a modern take on the classic action platformer

The Cast

Share of the Week: Sword of the Sea

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Last week, we asked you to surf through the deserts and oceans in Sword of the Sea using #PSshare #PSBlog. Here are this week’s highlights:

HappyMoonInc shares Wraith riding down a chain surrounded by sealife.

fogsblue shares Wraith riding an orca after freeing the sea on a new region

MdeavorVP shares Wraith falling in darkness alongside gold currency

Genshin Impact Version Luna I, Song of the Welkin Moon: Segue launches September 10

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Greetings, Travelers! We’re excited to announce that Genshin Impact Version Luna I, Song of the Welkin Moon: Segue, will be released on September 10. This update, which marks the beginning of the year-long Song of the Welkin Moon version series, will also introduce a major new region, Nod-Krai.

The new version series will tie together past story clues and characters, answer some long-standing questions, and reveal more about the secrets of the moon. The stage for these events is Nod-Krai, a new self-governing region at the edge of Teyvat. Blessed by pure moonlight, Nod-Krai is a land rich with a unique and powerful energy which has attracted various individuals and factions, all with their own goals and ambitions which often lead them to conflict. However, it is also this very same energy that will be crucial to your journey, guiding you as you explore the region and solve its mysteries.

Shinobi: Art of Vengeance – the (re)making of a ninja

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You never see a true ninja attack coming. So it’s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It’s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on PlayStation 4 and PlayStation 5 August 29.

Less of a surprise was the reveal that Lizardcube was tasked with Shinobi’s razor-edged return. The developer is no stranger to breathing life into Sega’s classic IP, with its slick work on WonderBoy: The Dragon’s Trap remake and Streets of Rage 4 proving its pedigree.

“Back in 2021 Sega wanted to revive an older IP and hinted if I had anything in mind,” says LizardCube CEO and Art/Creative Director Ben Fiquet. “I’m a Shinobi kid, so I quickly pitched my vision for that. Because we make 2D titles, when I create drawings it’s like rendering what will be the same in the final game.”

The actual art of Vengeance

This immediate visualization provided a relatively easy win in terms of Shinobi’s striking aesthetic, something Ben describes as “a continuation of their style; a bit more Japanese, but still very French and very Lizardcube”. With Ben revealing that he grew up on beautifully animated 16-bit platformers like Aladdin, it’s easy to see what inspired that look. But from there the challenge became working out how to mix classic Shinobi authenticity with a contemporary feel.

“It was a bit different compared to working on Streets of Rage or Wonder Boy because Shinobi has more iterations,” explains Ben. “At first I wanted to make something more like a direct follow up to the original Shinobi games. But I quickly realized that it wasn’t as fun as I remember. Gameplay-wise you can lose yourself by going too far in the other direction, too, but Shinobi has always been changing with the times. So we wanted to make a modern game but with the appeal of the first titles.”

“We felt that a slow-paced, methodical 2D game wouldn’t quite match the tastes of modern players,” agrees Toru Ohara, Sega of Japan’s Chief Producer. “We decided to focus on delivering exhilarating, satisfying action, and make

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