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Until Dawn 2 launches January 28

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Hi everyone! I’m Stu Tilley from Firesprite, and I’m thrilled to say it: Until Dawn 2 launches on PS5 on January 28, 2027. Get ready, because every choice you make is going to matter.

Will you guide all the team of fake ghost hunting Youtubers “Dead True” (plus their plucky chicken companion!) safely off Akishima Island? Or will the horrors claim a few… or even all… as you face the chilling horrors of this beautiful yet deadly paradise?

Story crafted with AdHoc Studio, creators of Dispatch

We’ve partnered with our friends at AdHoc Studio – the brilliant minds behind the acclaimed Dispatch – so you can expect a deeply layered story packed with rich characters, razor-sharp dialogue, fraught relationships, tough decisions, and yes… more than a few gruesome deaths. Every choice, every interaction can ripple with dramatic consequences.

Gran Turismo 7 Spec  IV update launching in two parts later this year  

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As we look ahead to the 30th anniversary of the original release of Gran Turismo in 2027, we are preparing a free Spec IV update for Gran Turismo 7 to kick off the celebrations with our players. Due to the number of updates coming in Spec IV, it will be released in two parts, with the first arriving in October and the second in December.  

Across these two updates, players can look forward to new circuits and cars, additional ways to compete, and features designed to make the world of Gran Turismo more welcoming and enjoyable for everyone. 

Uncover the secrets of Uncanyon, a new PS5 adventure game coming 2027

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Hi everyone, it’s great to be back on the PlayStation.Blog. It’s been a few years since we shared Maquette with you, and while that game was about the shifting scale of perspective and memories, we’ve spent our time since then thinking about a different kind of shift: the shift of unparallel realities.

Today, we’re excited to give you a first glimpse of what we’ve been building. This is Uncanyon.

Ontos devs on the centered around a server of ratspsychological gameplay

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After working on Ontos for over a decade, it is incredibly exciting to take a deep dive into the gameplay. Ontos is a spiritual successor to Soma, posing deep philosophical questions to players. Because of this, it is also always hard to figure out how to make it understandable in a short video. The focus of the game is not a tight, moment-to-moment gameplay loop, but a slower-paced experience of researching, testing, and eventually making a few critical choices. Now that we have a chance to showcase 10 minutes, it feels much easier to convey the intended feel of the game.

Players’ Choice: Vote for August’s best new game

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Last month was filled with superhero spectacles, bonding with friends, and a few heavy hitters! Some big new releases included MARVEL Tōkon: Fighting Souls, Big Walk, Beast of Reincarnation, and Madden NFL 27. Which game was your favorite?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Spooky cute puzzler Fangtopia launches on PS5 October 26

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It’s nearly time to rise from the crypt and build your kingdom! Our upcoming cozy puzzle game Fangtopia has been lurking in the shadows and is ready to creepy-crawl onto PlayStation 5 on October 26 – just in time for Halloween! 

Fangtopia is a world filled with merry monsters and goofy ghouls, crafted by your own hands. You’ll put it together piece by piece, placing tiles onto a hex grid that surrounds a creepy castle of your choice. There are no time limits, so you can carefully consider each placement and enjoy forming the world at your own pace. However, there is a tile limit, and you’ll need to deploy every trick (and treat) in your rotten repertoire if you want to top the leaderboards and perfect your devious domain. 

What’s this?   

Tiles come in six types: fields, towns, mountains, forests, railroads, and rivers (only in Ghoulish mode – more on that later), and you’ll often see two types within the same tile. Connecting tile edges to matching terrain types will score points, and advance objectives that spring up as you play. Watch as tiles combine to form a beautiful, coherent world: sprawling forests border quaint little towns, railways wind across lush fields, and yetis gaze down at the world from misty mountain ranges. Unhappy with your placement? You can undo every move you make, pondering which spot is just right for each tile.

As you gain points, you’ll be offered landmarks to place in your world, plucked from a collection that expands the more you play. Placing these special monuments is the key to expanding your world – each landmark has a special objective attached which, once completed, will award the player with new tiles for their deck. For example, place a volatile volcano close to a field and surrounded by mountains and watch your tile stack increase, giving you the chance to expand even further 

A monster mash 

From otherworldly oaks and whirling windmills to frightful fountains and creepy carousels, there are plenty of Landmarks to find and introduce to your kingdom. Make sure to keep track of them all in your Stickerbook, where you’ll be able to able to inspect all the playful details that bring these buildings to life.

As you place tiles, mysterious portals will appear in the oceans around you. Opening these portals will summon a coterie of creatures that bring even more character to your world – once you’ve found room for them. Meet grotty gremlins, wily werewolves, bawling banshees and many more. Each has a natural habitat, and when you find them a home, they’ll reward you by gifting bonus tiles to expand your world. Why not try interacting with them after they’ve been placed? Perhaps a spooky surprise awaits… 

Would you like to play a game? 

There are multiple ways to play based on what you enjoy the most. The titular Fangtopia mode includes all of the above and is perfect for a quick session. If you’re itching for more, Ghoulish mode is for you – it adds a new tile type in the form of rivers, lets you swap which tile you want to place, and introduces and introduces bigger tile groups that have to be placed together. Your stack is also larger in Ghoulish mode, making for longer

Marvel’s Wolverine Inside Insomniac Games’ location-scanning trip to Japan

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Early in the production of Marvel’s Wolverine Insomniac Games sent team members to Japan as part of a broader series of location-scanning trips. These trips involved sending our scanning team to various places around the world to record real-world assets, examine natural environments, and acquire an understanding of the real and fictional locations based on real-world biomes and cultures. This article concentrates on the most ambitious and satisfying scanning missions the team has carried out so far. 

Halloween: The Game – first look at the East Haddonfield map

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Along with the music and iconic killer Michael Myers, the quiet suburban setting of 1970s Haddonfield is a pivotal element to capturing the legendary horror atmosphere and aesthetic of the Halloween franchise. As the design director for Halloween: The Game, it’s my job to help create the title’s technical and visual identity alongside my colleagues, and that challenge becomes a lot easier when you’re working within one of the greatest horror stories of all time.

While our game features recognizable locations and landmarks from the films, we also have an opportunity to showcase lesser-known parts of Haddonfield as we give killers and heroes different sandboxes for the multiplayer survival horror gameplay. One such area is our new map, East Haddonfield, and I’m excited to give PlayStation players a look into it for the very first time today.

Live TV on PS5 launches today, bringing free ad-supported TV to PS5 players in the U.S.

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Starting later today, Live TV on PS5 will be available to PS5 players in the U.S., offering a free ad-supported experience from Sony Pictures Television. Players can discover more than 100 live channels and a growing selection of on-demand entertainment including news, sports, movies, TV shows, anime and more – all from the Media section of the PS5 console. 

Players can access Live TV on PS5 from the console’s home screen by following these steps:

  1. Go to the Media tab:
  2. Select the Live TV on PS5 icon. 
  3. Select “Sign In With My PlayStation Account” to connect your PlayStation account and start watching.

At launch, Live TV on PS5 will feature a broad mix of programming across movies, TV, anime, sports, news and more.

State of Play & State of Play Japan return on September 3

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State of Play returns Thursday, September 3 with two broadcasts airing back-to-back.

First, tune in for a new State of Play featuring updates and announcements from PlayStation Studios and our third-party partners, concluding with an extended look at the vast world of Final Fantasy VII Revelation from our friends at Square Enix.

Immediately following, stay tuned for a new episode of State of Play Japan, once again hosted by Yuki Kaji. State of Play Japan will offer deep dives into upcoming games from game studios in Japan and Asia, including new gameplay, announcements, and more.

Watch both broadcasts live on September 3 starting at 6:00am PT / 9:00am ET / 3:00pm CEST / 10:00pm JST on YouTube and Twitch. State of Play will air in English, with Japanese subtitles also available. State of Play Japan will air in Japanese, with English subtitles available.

See you there.

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that Sony Interactive Entertainment does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

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