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State of Play July 2021: All trailers and complete recap

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Miss the live broadcast earlier today? We’ve got all of today’s news collected in one handy spot!

State of Play July 2021: All trailers and complete recap

Catch the highlights of the latest State of Play episode with this quick video recap.

Moss: Book II

State of Play July 2021: All trailers and complete recap

Quill returns in this intriguing follow-up to one of the most beloved PS VR titles of all time. Get your first look in today’s brand new trailer.

Arcadegeddon

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Death Stranding Director’s Cut launches on PS5 September 24, 2021

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Hello everyone! It is with great pleasure that today, Kojima Productions can officially announce Death Stranding Director’s Cut is in development and will arrive on the PlayStation 5 console on September 24, 2021.

Death Stranding Director’s Cut is the definitive experience

Featuring the unique Social Strand System which allows players to stay connected with other players from around the globe*, Death Stranding Director’s Cut will enable players to experience Death Stranding, the genre-defying open world action-adventure game starring Norman Reedus, Mads Mikkelsen, Léa Seydoux and Lindsay Wagner, fully remastered and expanded for PS5 consoles.  

Death Stranding Director’s Cut launches on PS5 September 24, 2021

Tomorrow is in your hands

In the future, a mysterious event known as the death stranding has opened a doorway between the living and the dead, leading to creatures from the afterlife roaming the fallen world marred by a desolate society.

As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America.

Can you reunite the shattered world, one step at a time?

New Delivery Order! Enhanced and expanded content

Death Stranding Director’s Cut is packed with a ton of new content and enhanced gameplay features. We are introducing more weapons, equipment and vehicles, a variety of new modes, missions and areas to explore, expanded storylines, and enhancements to the UI. We will also be adding new online features including Friend Play and Leaderboards, more news on that coming soon!

Today however, I wanted to take this time to clear up a few things that have been floating around following our teaser release during Summer Games Fest back on June 10 … if you didn’t see it, check it out here…

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Deathloop: First look at extended gameplay

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Prowling stealthily across rooftops or tearing through the streets of Blackreef in a hail of bullets. Finding a hidden entrance or busting in through the front door. There are many ways to reach your objectives in Deathloop. Our target in this extended look at the game is the Visionary Aleksis “The Wolf” Dorsey. Watch Colt infiltrate his well-guarded nightly party and take him down in this first extended look at Deathloop, with commentary from Dinga Bakaba, Game Director at Arkane Lyon.

Deathloop launches on console exclusively on PlayStation 5 on September 14, 2021.

Deathloop: First look at extended gameplay

Tips to master the island of Blackreef

If you were paying close attention in that gameplay, you might have noticed some handy tips for tackling Blackreef and its many obstacles.

The writing is on the wall… and in the air… and everywhere

All across Blackreef you’ll spot messages for Colt. Often they seem like helpful pieces of advice or guidance, but sometimes the messages are disjointed or confusing. They’ll start making more sense when you uncover more of the secrets hidden on the island, but you’ll learn to rely on them from the earliest moments of your adventure on Blackreef.

Watch and listen

Learning from each loop is vital to mastering the island and uncovering its secrets. Of course, there’s the high-value information regarding the Visionaries and their routines, but there are also smaller conversations happening everywhere on the island.  If you slow down and pay attention, you may learn something helpful. Like, maybe something a careless Eternalist lets slip about a back door into Aleksis’ party?

If at first you don’t succeed…

… Mix it up a little. Experiment with different playstyles. Maybe certain areas or missions are more suited to a stealthy, panther-like approach, while others are just begging for the razzle dazzle of an explosive entrance. You’re in a time loop. Play around and try something new.

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Lost Judgment: New trailer, gameplay details

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Hey everyone! SEGA is proud to be a part of the latest State of Play and raise the curtain on new gameplay for Lost Judgment, Ryu Ga Gotoku Studio’s upcoming action noir thriller.

Tokyo District Court, 2021.

A convicted police officer reveals the location of a murder victim’s body, the man who had once bullied his late son. Private detective Takayuki Yagami is called to investigate the impossible case of two crimes committed at once. But what starts out as a straightforward tale of revenge bleeds into a growing criminal network, a flawed legal system, and those who would take advantage of both.

It’s up to you and Yagami to hunt down the truth, even if it means scaling buildings, going deep undercover, or breaking out the martial arts to defend yourself when push comes to punch.

Lost Judgment: New trailer, gameplay details

The new trailer showcases two of Yagami’s new investigative actions: athletics and stealth. Take detective work to new heights by scaling buildings and smooth acrobatics to access otherwise unreachable areas. Stealth can be used to sneak past security or silent takedowns to get a goon out of the picture without making a scene. 

…But if making a scene is unavoidable, Yagami has access to three combo-heavy, flashy martial arts styles: Crane, Tiger, and the new Snake style. The Snake style’s advantage is redirecting an opponent’s attacks right back at them for more merciful takedowns. Each style rewards active play and meter management in a unique way. 

Yagami’s leads take you across several districts of Japan and into a local high school where he must get to the root of how a mysterious rise in delinquency is connected to his case. In order to “infiltrate” the school, Yagami goes undercover as an outside counselor advising the activity clubs. 

In comes the School Stories, where you can befriend students fr

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles comes to PS5 October 15

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We are proud to reveal our first game footage of “Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles” “Tsuzumi Mansion” episode in solo play mode. In this broadcast we give a brief look at PS5 gameplay.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles comes to PS5 October 15

The game’s solo play mode features the stories of the anime’s “Tanjiro Kamado, Unwavering Resolve Arc” up through the “Mugen Train Arc,” where players walk the path of the protagonist, Tanjiro Kamado, and re-experience his story. Players will find themselves immersed in the world of “Demon Slayer: Kimetsu no Yaiba” as depicted in the manga and anime as they explore the locations and battle demons alongside familiar allies.

In the solo play mode’s “Tsuzumi Mansion” episode, players will get to take control of other characters besides Tanjiro, including Zenitsu Agatsuma and Inosuke Hashibira. As these characters, they will be besieged by attacking demons as they explore inside.

While Tanjiro has a basic skillset with high controllability, Zenitsu’s and Inosuke’s fighting styles are different. Zenitsu uses his speed to his advantage, employing his only skill in a way that allows for continuous attacks. Inosuke has high offensive capabilities and impressive charging skills. Please enjoy the various character skills, controllability, mannerisms, and dialogue featured in the solo play mode!

The game is heading toward a global release on October 15, 2021. We look forward to telling you more about both the game’s solo play and Versus modes, so stay tuned!

First glimpse at the gameplay of Jett: The Far Shore

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First glimpse at the gameplay of Jett: The Far Shore

It’s been about a year since we first unveiled Jett: The Far Shore to you during the PS5 reveal event. Now we’re excited to share this brand new three-minute clip which provides a glimpse of Jett’s gameplay.

In Jett you play as Mei, an interstellar explorer who is part of a team hoping they’ve found a home for their civilization. The directives given to you by Overseer Jao are clear: you must trace the source of the hymnwave signal that led you to this mysterious planet and scout the landscape for habitability without bringing harm to its unique flora and fauna. To that end, you will observe, inspect and catalog your findings as you explore the unfamiliar environment. You’ll need to make careful use of your jett’s tools such as the resonator, the dazzle lights, and the mechanical grapple which can grab, transport, and punt heavy objects.

The far shore is brimming with entities that coexist in a dynamic, interactive ecosystem where your jett is the interloper. By inspecting and experimenting, you can learn to lure predators to their prey, or combine resin with an ionic liquid to create a much-needed explosive, or ditch an enormous airborne pursuer by triggering a burst of debilitating nectar from an otherworldly plant. There are many creatures and interactions to discover, and not all players need to overcome Jett’s challenges the same way.

PS5’s DualSense controller provides an exciting opportunity to do something new in videogames. In Jett, we’ve used the controller’s haptic feedback and adaptive triggers to immerse you in the vast world of the far shore and in the pilot’s seat of your jett: the nuance of walking on foot over different types of terrain, the feel of your jett as it pounces through aerobatic maneuvers, the pull of the trigger as you lay on the surge, and of course crucial gameplay feedback like the buzz of your scramjets starting to destabilize when you push them to their limits.

Sifu: New trailer, updated launch window

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Hello everyone,

At Sloclap we felt it was high time to give an update on Sifu to the PlayStation community!

Sifu: New trailer, updated launch window

Since our reveal in February’s State of Play, the team has been hard at work on Sifu. We were hoping to release the game by the end of 2021, but we now realize that in order to release a polished game, this won’t be possible before 2022.

The Covid crisis and the subsequent lockdowns have been a huge challenge for everyone, and although we were lucky enough not to face the important revenue losses that many businesses have gone through, the situation did create some real challenges for us. Since March 2020 we have had to adapt to changing regulations, switching the whole team to remote working while we continued our development work, and we lost some velocity as a consequence – remote working has its advantages, but losing daily informal interactions between team members can also be hard to manage.

We still felt earlier this year that we could make our original planned launch date, but as the deadline grew closer, it became clear that we wouldn’t be able to do so without putting the quality of the game at risk or creating huge pressure on the Sloclap team – and neither of these options were acceptable to us.

We’re very sorry about this delay – as gamers ourselves, we know how frustrating this can be, and as an independent studio, working multiple years on a single project, delaying a game can also create financial risks, so it’s certainly not a decision that we took lightly. But at the end of the day, our top priority is to make the best possible game, a hugely entertaining and polished experience, and we’d rather ask our fans to wait a little longer than planned than release something we’re not totally proud of.

Mastery through practice, or the art of getting back up and trying again

In today’s State of Play trailer, we wanted to give you a short glimpse of our aging mechanic in an all-new environment. Starting in a night club, our main character will soon find themselves in an underground fight club and will have to prevail through combat in order to reach their target. The progressive and subtle evolution of your surroundings as you get deeper into the hi

Shoot for glory in the NBA 2K21 PlayStation Tournaments: NBA Finals

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To celebrate the upcoming 2021 NBA Finals, PlayStation is proud to partner with the NBA to find the top scorers on the digital court in an NBA 2K21 online fan tournament tipping off later this week.  

The NBA 2K21 PlayStation Tournaments: NBA Finals will virtually mirror the teams facing each other in the 2021 NBA Finals, putting fans in the shoes of Phoenix Suns or Milwaukee Bucks  in NBA 2K21. There will be two separate tournaments for PS4 and PS5 players, giving our fans across both platforms the opportunity to take part and compete for prizes including a PlayStation 5 console, PS Store Credit, and other cash prizes.

Open qualifiers 

Starting now, PS4 and PS5 players based in the United States and Europe* can sign up for the NBA 2K21 PlayStation Tournaments: NBA Finals Qualifiers taking place on July 9. Find PS4 sign ups here, and PS5 sign ups here.

The winner of each free, single-elimination qualifier bracket will go head-to-head in the finals.  

Finals 

The NBA 2K21 PlayStation Tournaments: NBA Finals will take place on July 10, where players and spectators can expect fast-paced best-of-3 matches, all competing for the top spot. The finals matchup will be broadcasted live on the PlayStation Twitch and YouTube channels, so you can tune in for all the action.  

PS5 NBA Grand Final Prizes are:

  • 1st place: $500 Cash and 250 PS Store Credit
  • 2nd Place: 200 PS Store Credit
  • 3rd Place: 50 PS Store Credit

PS4 NBA Grand Final Prizes are:

  • 1st place: PS5 and 250 PS Store Credit
  • 2nd Place: 200 PS Store Credit
  • 3rd Place: 50 PS Store Credit

We look forward to seeing you on the court! Are you going to take part in the tournament? Let us know in the comments!

 *Active PS Plus membership required. Must be 16+ and a resident of an eligible country. Void where prohibited. See full rules for PS4 tournament and full rules for PS5 tournament

Taking a new spin on the action genre with SteelRising

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Hi everyone, I am Jehanne Rousseau, CEO and lead writer at Spiders. Today, we are very happy to finally unveil the gameplay of SteelRising, and to share with you the creative process that led us to this new project.

In the early production stages on SteelRising, we looked at our previous games, The Technomancer and GreedFall, to help define our vision. Our games have always included a mix of action and role playing elements, most often to fulfil combat and character/story purposes. But what if for this next game we focused and expanded on action in particular? This was our starting point: designing an action-RPG with a strong emphasis on fast-paced combat.

Taking a new spin on the action genre with SteelRising

The idea of playing as Aegis, an agile automaton, caught on quickly, and our next step was to define our setting. As a Paris-based studio, we have always been influenced by our European roots, and have always had a taste for the baroque, the strange, the eerie. After a few iterations, the pieces started to come together, and we set SteelRising in an alternate timeline based on the French Revolution of 1789. To tame the flames of revolution igniting Paris, King Louis XVI unleashes a deadly army of clockwork robots on the people. You are Aegis, a mysterious automaton, bodyguard to Queen Marie-Antoinette, and the Revolution’s last hope against a king gone mad.

Aegis was originally made to be a dancer, and wasn’t initially designed for combat. Considering each opponent you face is a literal killing machine, defeating them won’t be easy. You will have to make good use of your inherent grace, think fast, stay on your toes, and strike at the right moment to come out in one piece. You can also adapt Aegis to your own play style thanks to a flexible levelling system, and a wide variety of different weapons, each with their unique strengths and weaknesses.

If you have ever played a Souls-like, SteelRising will feel familiar to you. And this is one of the reasons why we wanted you to play as an automaton: Aegis is much more acrobatic than any human could be. She brings great agility and verticality to any fight. What’s more, throughout your adventure you will unlock various tools, opening new paths to explore as well as new gameplay possibilities during combat.

That’s a wrap for today, and while we still have some work ahead of us, we can’t wait to share more details with you about SteelRising, before it releases on PlayStation 5 in 2022.

Tune in to State of Play this Thursday for an extended look at Deathloop

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We’ve seen Colt’s head-spinning powers in action before, but this Thursday we’ll get a nine-minute look at Deathloop’s time-twisted world as part of a new State of Play. The show kicks off at 2pm Pacific / 5pm Eastern / 11pm CEST, viewable on Twitch or YouTube.

In this extended gameplay sequence, we’ll see Colt use his abilities to stealthily skulk across rooftops… or go in guns blazing to create a whole lot of mayhem. Lots of options available on Blackreef Island.

In addition to this long look at Bethesda’s violent adventure, we’ll have updates on some exciting indie and third-party titles. The full show clocks in around 30 minutes.

This showcase will not include updates on the next God of War, Horizon Forbidden West or the next generation of PlayStation VR. Stay tuned throughout the summer though, as we’ll have more updates soon.

See you Thursday!

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